Update 1.1 for Easy Hud Builder is available since September 1st, 2025 and brings a large overhaul of the entire system to make it more user-friendly and add many requested features! The update also brings several bugfixes and improvements across the board. This version is available for Unreal Engine 5.3, 5.4, 5.5 & 5.6
If you just want a quick recap of the changes, here is a TLDR:
- Major overhaul of the Hud Builder Assistant Tool to be easier to use and more intuitive thanks to new features such as a drag/resizing functionnality and more seamless anchor edition
- Several improvements and fixes on the handling of Hud Modules and contexts during gameplay
- Polished all the built-in HUD modules to fix various issues and improve readibility
- Reworked documentation for improved onboarding thanks to a new quick start guide
- Various other changes and improvements to systems of the pack
Check out the complete updates notes just below for more details!
If you wish to upgrade from version 1.0, check out the provided guide: How to Migrate to version 1.1 from 1.0
This update brings significant polish to the whole experience, from a more easy to use and intuitive Hud Builder Assistant Tool to a wide range of improvements in the handling of contexts and modules during gameplay!
Let’s start with the improvements on the Hud Builder Assistant Tool
The biggest improvement is the addition to a drag/resize feature, you can now click on any module, resize it and drag it around in a much more convenient way, without the need to manually input all the coordinates and size informations
Another major change is the ability to change the anchors without affecting the size/position of the module, the tool will now auto calculate new coordinates to maintain the same module position/size for the new anchors, making it much easier to edit the widget layout
The settings for layout have been streamlined as well in 4 unique settings that allow to control all possible parameters of location and size depending on the anchors
The tool has also received a significant code cleanup that allowed to fix many small bugs and improve performances, this should make the tool much more reliable to use
The modules and context handling logic also received several updates to make it more intuitive
The way widgets are handled has been reworked to now ensure that the widget reference for a given module is always valid when requested, even if the module has never been shown yet. This should allow any of your custom logic that relies on this widget reference to work properly This also applies to switching contexts, all the widgets from the new context will now be immediately valid as soon as the context switch is requested, instead of having to wait for the fade out to be completed
Various Hud functions have been updated with new useful output values such as the Context Switch that will now output the newly active context value. A new function has also been added to get the reference of many modules widget at once
A few new debug warnings/infos have been added to allow to more easily track down issues
Fixed an issue that could cause the modules to not use the correct Fade Out duration override in some situations
All the built-in modules also received a polish pass with new small features, bugfixes and improved readability on some modules such as the quest displayer
The documentation to setup and use the toolkit has also been reworked significantly with an entire new section dedicated to give a better first introduction to the tools
Many of these features and changes have been inspired from requests on the discord, don’t hesitate to join it if you also wish to request new features!
As always, alongside these changes there have been dozens more of minor bugfixes and improvements across the board to ensure the smoothest experience possible!