This guide is only aimed at users who are using Easy Hud Builder with Unreal Engine 5.6, all previous versions of the engine don’t have this issue.

If you plan on upgrading to 5.6 or want to be ready for any future upgrades, I would recommend applying the following fix as well

  1. Go to EasyHudBuilder/Core/GlobalConfig and open the DA_EHB_GlobalHudConfig asset

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  2. In the list of variables, locate the variable HudModulesDefinitionDataAsset

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  3. Click on the Variable Type to open the type dropdown, then replace this type by the following type: Primary Data Asset > Soft Object Reference Make sure to exactly match this variable type

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  4. Then, Compile and Save the blueprint after making this change

  5. Then, go to EasyHudBuilder/Core/ and open the AC_EasyHudBuilderManager asset

  6. Locate the Retrieve Modules Definition node and open it

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  7. In this node, remove entirely the set variable Hud Modules Definition Data Asset node

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  8. Then make sure to reconnect all the pins like so:

    image.png

  9. Recompile and Save all the blueprints you modified if you hadn’t done it before and you should now be safe from any compilation errors coming from the pack.

  10. If you still encounter the same errors, you might need to delete your project temporary folders: Saved / Intermediate / Build

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If you encounter any other compilation issues, do not hesitate to contact me on Discord or by email.